

While DarkStar One's story is linear, the player can choose to ignore the story at any point to trade, pirate, or run missions. Each race has unique ships, weapons, space stations, and battle tactics. The story takes players through 300 solar systems, encountering six races: the Terran, the Mortok, the Raptor, the Oc'to, the Arrack, and the Thul. The player alter the DarkStar One through the course of the game by finding artifacts, and choosing which areas of the ship they want to upgrade. The RPG side of the game is centered on the player's spaceship (the DarkStar One). 43194 206903 no no 2ġ0 Track not present in database. $ cdparanoia -O +12 -z '-' heartofdarkness.wavĢ. Track 9 accurately ripped (confidence 1) Track 8 accurately ripped (confidence 1) Track 7 accurately ripped (confidence 1)

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Track 3 accurately ripped (confidence 1) Track 2 accurately ripped (confidence 1) Track 1 accurately ripped (confidence 1) Track | Start | Length | Start sector | End sectorįilename Z:datamp3SeedingDarkstar1996-Marching Into Obliviondarkstar2.wav Used output format : Internal WAV Routines Used interface : Installed external ASPI interface Null samples used in CRC calculations : No Used drive : LITE-ON LTR-40125S Adapter: 3 ID: 1įill up missing offset samples with silence : Yesĭelete leading and trailing silent blocks : No ĭisc not present in AccurateRip database.Įxact Audio Copy V0.99 prebeta 5 from 4. Track Ripping Status ġ Track not present in database. (even with cdrdao Darkstar-1996-Marching Into Oblivion]$ vim -c %s/BINARY/WAVE -c x Darkstar-1996-Marching Into Oblivion]$ darkstar.cue Noise when the resulting cue file is used for recording Order of the image file will be wrong which results in static The most obvious toc-file features that cannot be converted toįurthermore, if the toc-file contains audio tracks the byte For manually created or edited toc-files theĬue file may not be correct. Toc-file was created with cdrdao using the commands 'read-toc' Please note that the resulting cue file is only valid if the Toc2cue version 1.2.2 - (C) Andreas Mueller Ĭonverted toc-file 'darkstar.toc' to cue file 'darkstar.cue'. Setting default read size to 24 sectors (56448 bytes).ĬDROM model sensed sensed: LITE-ON DVDRW SOHW-1653S CS0Tĭrive is ATAPI (using SCSI host adaptor emulation)Ģ. $ cdparanoia -O +12 -z '-' darkstar.wavĬdparanoia III release 9.8 (March 23, 2001) – Follow your own path, be it ‘good’ or ‘bad’, and take advantage of political disputes. fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards … – Freedom of choice: the player may earn his credits in many ways, i.e. – Special missions, for example in canyons, on the surface of planets or inside of planets – The player will be able to acquire these weapons in order to mount them on the ‘Darkstar One’ – Each race features distinctive weapon types with different functions that require different battle tactics. – A vast, simulated universe with numerous, completely different races, space ships and battle tactics This weapon will become increasingly versatile throughout the game and it will increase the tactical potential considerably – The ‘Spell Weapon’: the player will have a special weapon at his disposal that will have an area of effect similar to certain spells in role-playing games. – Rockets, torpedoes and mines feature special tactical uses: mines can tactically fire at opponents or distract approaching missiles – Over two hundred different weapons, shields and equipment items – Upgradeable space ship ‘Darkstar One’: The player decides which type of spacecraft he prefers – a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry

– Elaborate story, related by more than fifty minutes of video sequences
